27-Jul-12 (Created: 27-Jul-12) | More in 'OpenGL'

What are VAOs and VBOs?

You see in OpenGL literature the terms VAO and VBO being referred. These are Vertex Array Object and Vertex Buffer Object respectively. A vertex buffer deals with the memory area storing the vertex information. Pure data byte after byte. A VAO, vertex array object, is a structure that describes how opengl should interpret the data that in the VBO.