0) game development books and resources (9-Nov-12)
1) OpenGL Textures (22-Sep-12)
2) Modelling tools for 3D (22-Sep-12)
3) Relationship between texture target and texture name? (22-Sep-12)
4) OpenGL ES 2.0 Sample Code (17-Sep-12)
5) How can I debug OpenGL errors? (14-Sep-12)
6) What is fragment testing? (14-Sep-12)
7) opengl books and resources (13-Sep-12)
8) what is color sum? (13-Sep-12)
9) glVertexAttribPointer (8-Sep-12)
10) What are OpenGL modelling tools? (3-Sep-12)
12) Frame buffers: Color, depth, and stencil (3-Sep-12)
13) Tell me one more time what the opengl pipeline is... (3-Sep-12)
14) Tell me about vertex shader (2-Sep-12)
15) Because OpenGL is stateful, how do you target a specific matrix? (1-Sep-12)
16) What is a fragment in OpenGL? (31-Aug-12)
17) Version numbers for OpenGL, OpenGL ES, and GLSL (30-Aug-12)
18) What are vertex attributes in OpenGL ES? (30-Aug-12)
19) what are model/object/eye/world/screen coordinates? (30-Aug-12)
20) What is a rendering context? what is EGL? (27-Aug-12)
21) Is there an OpenGL GLUT for Android? (27-Aug-12)
22) What is OpenGL ES: A definition and scope (27-Aug-12)
23) GLSurfaceView and background!! (23-Aug-12)
24) Tell me about Depth in OpenGL? and how to hide hidden surfaces. (20-Aug-12)
25) Whats up with OpenGL winding? (20-Aug-12)
26) How to texture a cube? (15-Aug-12)
27) What are reserved variable names in GLSL? (14-Aug-12)
28) What happened to glTexEnvf in GLES 2.0? (14-Aug-12)
29) How to work with matrices in OpenGL ES 2.0 (11-Aug-12)
30) What a goofy mistake! can you spot it? (3-Aug-12)
31) What is a surface normal? (3-Aug-12)
32) How to run Android applications on the device from Eclipse ADB (2-Aug-12)
33) OpenGL ES 2.0 is not backward compatible with 1.x (28-Jul-12)
34) what is pixel ownership? (28-Jul-12)
35) What is precision qualifier in gls? (28-Jul-12)
36) What is Gouraud Shading? (28-Jul-12)
37) what type of variables are there in GLSL? (28-Jul-12)
38) OpenGL support in the Android Emulator? (28-Jul-12)
39) What are VAOs and VBOs? (27-Jul-12)
40) How is indexing done in OpenGL ES 2.0? (27-Jul-12)
41) What is OpenGL GLEW? (26-Jul-12)
42) Android now has an excellent Tutorial on OpenGL ES 2.0!!! (24-Jul-12)
43) How can I create a MVP matrix for ES 2.0 in Android? (24-Jul-12)
44) How are vertex colors interpolated in OpenGL? (23-Jul-12)
48) this is a demo (23-Jul-09)
49) How can I change the orientation of the android emulator? (15-Jul-09)
50) What is allowed between two calls to glDrawElements? (13-Jul-09)
51) Abstracting Texture Renderer (source code) (10-Jul-09)
52) How can I animate two figures independently? (10-Jul-09)
53) How can I draw multiple figures (9-Jul-09)
54) How to draw a regular polygon using Android OpenGL (7-Jul-09)
55) Who recovers the memory of allocateDirect of java nio buffes? (1-Jul-09)
57) Math calculator (27-Jun-09)
58) how can i scroll my drawing (26-Jun-09)
59) how to draw on a canvas (26-Jun-09)